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Web24 de ago. de 2024 · 1 Answer. Sorted by: 0. You simply use a BindableEvent, that can send data between [Server-side to Server-side] or [Client-side to Client-side]. Use :Fire on the localscript that sends the data and in the second localscript type .Event. Share. Improve this answer. Follow. answered Sep 19, 2024 at 18:20. Web12 de abr. de 2024 · Then, in your code with your button : local Foo = require (game.ReplicatedStorage.Foo) -- put the path to your ModuleScript local button = script.Parent button.MouseButton1Click:Connect (function () Foo.DoSomething () end) And you can do the same thing in another script too! local Foo = require … terraria secrets of the shadows void
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